The idea was to contrast the warm voice of the singer with some cold geometric compositions.
In the beginning I built-in many features like webcam interaction, a micro video manager, a polymorphic tile manager, color blending/compositing, etc. but took out almost everything for the final release due to a rush moment in which I hadn’t time to manage the complexity of the compositions. The result is a song and some visuals which feel quite disconnected except for some moments, maybe.
In any case I wanted to build a tile system since playing Blood Money as a kid.
And of course Enzo Mari has a role in all this.