A three days workshop in Paris.
In this intermediate workshop at Processing Paris 2013 I wanted again build a common project with the participants. Everybody could build a “scene” which would then be thrown into the “wormhole”… The idea was to build a visual system where it would be possible to swicth from one scene to the other by moving a camera in 3d space. Each scene could eventually be controlled over the network from the authors computer with a custom controller. The end result looked more like a colorful version of The Abyss with multiple instances of different smaller objects instead of more complex scenes. The controller part was also dropped because of time running out.
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